Posts Tagged: Press A

*Press A* ~ Noita

“Every pixel is simulated”, reads Noita’s press release, which in game terms means that everything shifts, moves, and changes with each interaction. Every run is variable, and the player is an agent of continual transformation. This emergent aspect means that

*Press A* ~ Noita

“Every pixel is simulated”, reads Noita’s press release, which in game terms means that everything shifts, moves, and changes with each interaction. Every run is variable, and the player is an agent of continual transformation. This emergent aspect means that

*Press A* ~ River City Girls, Vane

Megan McDuffee ~ River City Girls Electronic music & the violence of videogames is a constantly recurring relationship ever since Streets of Rage, but what McDuffee has done here is to give that relationship a punk enhancement: kicking ass goes

*Press A* ~ River City Girls, Vane

Megan McDuffee ~ River City Girls Electronic music & the violence of videogames is a constantly recurring relationship ever since Streets of Rage, but what McDuffee has done here is to give that relationship a punk enhancement: kicking ass goes

*Press A* ~ Anodyne 2; Bleak Sword

Sean Han Tani ~ Anodyne 2: Return to Dust The world of Anodyne 2 as described by its soundtrack is an unthreatening one of pastel colours and whimsical encounters. It might even be a dreamworld, such is the haziness of

*Press A* ~ Anodyne 2; Bleak Sword

Sean Han Tani ~ Anodyne 2: Return to Dust The world of Anodyne 2 as described by its soundtrack is an unthreatening one of pastel colours and whimsical encounters. It might even be a dreamworld, such is the haziness of

*Press A* ~ The Long Return

The Long Return is about a lost cub that is retracing the last journey with his mother, which is to say that it’s a game about memory and longing. It would be easy to make dark, trying music to fit

*Press A* ~ The Long Return

The Long Return is about a lost cub that is retracing the last journey with his mother, which is to say that it’s a game about memory and longing. It would be easy to make dark, trying music to fit

*Press A* ~ Wilmot’s Warehouse, Chicory EP, Kind Words

Eli Rainsberry ~ Wilmot’s Warehouse Wilmot’s Warehouse begins with a simple, chill electronic sequence that in the span of one minute transforms into a rapid, complex melody. It’s expertly layered, and is indicative of the sheer procedural creativity that informs

*Press A* ~ Wilmot’s Warehouse, Chicory EP, Kind Words

Eli Rainsberry ~ Wilmot’s Warehouse Wilmot’s Warehouse begins with a simple, chill electronic sequence that in the span of one minute transforms into a rapid, complex melody. It’s expertly layered, and is indicative of the sheer procedural creativity that informs

*Press A* ~ Hell Is Other Demons, A Plague Tale: Innocence

The Algorithm ~ Hell is Other Demons Darkwave’s always hand-in-hand with its brighter sister synthwave, brooding in some unlit corner, intoning some weird occult meme curse. Hell is Other Demons fulfils the image perfectly by means of both atmospheric and

*Press A* ~ Hell Is Other Demons, A Plague Tale: Innocence

The Algorithm ~ Hell is Other Demons Darkwave’s always hand-in-hand with its brighter sister synthwave, brooding in some unlit corner, intoning some weird occult meme curse. Hell is Other Demons fulfils the image perfectly by means of both atmospheric and

*Press A* ~ The Music of Red Dead Redemption II (Original Score)

Finally!  It’s taken nine months for Rockstar Games to release a soundtrack to 2018’s #1 video game, Red Dead Redemption II ~ as long as it would take to produce an actual baby.  We write “a” soundtrack rather than “the” soundtrack (though

*Press A* ~ The Music of Red Dead Redemption II (Original Score)

Finally!  It’s taken nine months for Rockstar Games to release a soundtrack to 2018’s #1 video game, Red Dead Redemption II ~ as long as it would take to produce an actual baby.  We write “a” soundtrack rather than “the” soundtrack (though