Posts Tagged: Press A

*Press A* ~ Alex Burnett ~ The Wanderer: Frankenstein’s Creature

Alex Burnett‘s score to the La Belle Games / ARTE video game may be based on Mary Shelley’s novel, but not the part one expects.  The narrative covers the latter section, in which the creature (who is not named Frankenstein), roams the

*Press A* ~ Alex Burnett ~ The Wanderer: Frankenstein’s Creature

Alex Burnett‘s score to the La Belle Games / ARTE video game may be based on Mary Shelley’s novel, but not the part one expects.  The narrative covers the latter section, in which the creature (who is not named Frankenstein), roams the

*Press A* ~ Overland: Biomes, Iris and the Giant

Jocelyn Reyes ~ Overland: Biomes A tactics and management game about leading a group of survivors in a post-apocalyptic setting: the premise sounds perfect for a dramatic, tragically-infused soundtrack. And yet, that’s exactly what the excellent Overland: Biomes avoids, opting

*Press A* ~ Overland: Biomes, Iris and the Giant

Jocelyn Reyes ~ Overland: Biomes A tactics and management game about leading a group of survivors in a post-apocalyptic setting: the premise sounds perfect for a dramatic, tragically-infused soundtrack. And yet, that’s exactly what the excellent Overland: Biomes avoids, opting

*Press A* ~ Tasty 2019 Leftovers: Pine

The curse of compiling annual lists of our favorite releases is that a few soundtracks are always released too late in the year for us to properly digest. Over the coming days we present two albums that would have been

*Press A* ~ Tasty 2019 Leftovers: Pine

The curse of compiling annual lists of our favorite releases is that a few soundtracks are always released too late in the year for us to properly digest. Over the coming days we present two albums that would have been

*Press A* ~ Tasty 2019 Leftovers: Mutazione

The curse of compiling annual lists of our favorite releases is that a few soundtracks are always released too late in the year for us to properly digest. Over the next two days we present a couple of albums that

*Press A* ~ Tasty 2019 Leftovers: Mutazione

The curse of compiling annual lists of our favorite releases is that a few soundtracks are always released too late in the year for us to properly digest. Over the next two days we present a couple of albums that

*Press A* ~ Noita

“Every pixel is simulated”, reads Noita’s press release, which in game terms means that everything shifts, moves, and changes with each interaction. Every run is variable, and the player is an agent of continual transformation. This emergent aspect means that

*Press A* ~ Noita

“Every pixel is simulated”, reads Noita’s press release, which in game terms means that everything shifts, moves, and changes with each interaction. Every run is variable, and the player is an agent of continual transformation. This emergent aspect means that

*Press A* ~ River City Girls, Vane

Megan McDuffee ~ River City Girls Electronic music & the violence of videogames is a constantly recurring relationship ever since Streets of Rage, but what McDuffee has done here is to give that relationship a punk enhancement: kicking ass goes

*Press A* ~ River City Girls, Vane

Megan McDuffee ~ River City Girls Electronic music & the violence of videogames is a constantly recurring relationship ever since Streets of Rage, but what McDuffee has done here is to give that relationship a punk enhancement: kicking ass goes

*Press A* ~ Anodyne 2; Bleak Sword

Sean Han Tani ~ Anodyne 2: Return to Dust The world of Anodyne 2 as described by its soundtrack is an unthreatening one of pastel colours and whimsical encounters. It might even be a dreamworld, such is the haziness of

*Press A* ~ Anodyne 2; Bleak Sword

Sean Han Tani ~ Anodyne 2: Return to Dust The world of Anodyne 2 as described by its soundtrack is an unthreatening one of pastel colours and whimsical encounters. It might even be a dreamworld, such is the haziness of

*Press A* ~ The Long Return

The Long Return is about a lost cub that is retracing the last journey with his mother, which is to say that it’s a game about memory and longing. It would be easy to make dark, trying music to fit

*Press A* ~ The Long Return

The Long Return is about a lost cub that is retracing the last journey with his mother, which is to say that it’s a game about memory and longing. It would be easy to make dark, trying music to fit